RAZER
How do you bring true gaming control to mobile gaming?
In my role on the industrial design project at RAZER / Gamevice, my goal was to design a gaming controller that would deliver a superior game experience for gamers. To achieve this, I conducted extensive user research to understand the needs and preferences of gamers. I collaborated closely with mechanical engineering, product managers, and marketing teams to ensure a comprehensive and user-centric design approach. Throughout the project, I utilized 3D printing and prototyping techniques to refine and validate the design. Rigorous user testing was conducted to gather feedback and make iterative improvements to enhance the gaming experience. Additionally, 3D visualization techniques were employed to bring the design to life and communicate the vision effectively. Through these efforts, my aim was to create an exceptional gaming controller that would elevate the gaming experience for RAZER / Gamevice customers.
Animation sequence describing the RAZER kishi [animation developed by RAZER]
Gamer visualizations (note the grip stance, though wider than traditional XBOX has received positive reviews for comfortable gameplay)
Preliminary concept sketches
Multiple 3D prints were created to test out human factors and grip concepts
Solidworks 3D CAD development image
Kishi shown next to XBOX for gameplay control comparison (size not to scale)
The design language of the controller was meant to appeal to adrenaline junkies and gamers.
Iphones easily grip into the secure grip feature. Multiple concepts were evaluated during the design process.
The final design captures the imagination of gamers, but most importantly feels great to use and mimics Xbox gameplay, appreciated by gamers.